![]() This is a mistake repeated by most Arcane Trickster/Unseen Seer class handbooks because the rule disallowing this mechanic is both hard to find and terribly worded. Note: This guide is built on the incorrect assumption that you are able to apply Sneak Attack on each attack made with spells like Scorching Ray and Ice Darts. Using my altered rule means that you’re still a high-caliber rifle. Using the rule RAW means that you need to do some trickery to be a machine gun. Ignoring the rule means that the Unseen Seer is a super-lethal magical machine gun. ![]() If you instead emphasize your non-spellcasting base class, you’ll give up spellcasting ability in favor of considerably improved skills.īecause it’s so relevant to the Unseen Seer’s primary damage mechanic, I strongly recommend reading my article on The “Volley” Rule and discussing it with your DM. If you take only a single level of Rogue before switching to a spellcasting class, you’ll only be one level behind a single-class spellcaster, thereby allowing you to serve as a Wizard-equivalent. Depending on your base class choices, your skillset will swing between spellcasting and rogue stuff. Depending on your build choices, you can also fill roles as a Face or a Librarian. The Unseen Seer generally serves as a Rogue-equivalent, filling crucial roles as a Scout and Striker. ![]() The Unseen Seer meshes the Rogue’s fantastic skills with the wizard’s fantastic divination capacity, and piles a whole bunch of Sneak Attack on top of it all. Enter the Unseen Seer: a comensurate professional, a nearly unparalleled dungeoneer, and a welcome addition to nearly any party. The Arcane Trickster came in the core rulebook, and has long been a tantalizing, but largely unplayable character concept.
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